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Disarray - first person shooter
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In this project eeach member of the group was encouraged to work on something they found interesting and challenging, something you could show of in your portfolio. Because of this I chose to make the physics for this game from scratch.
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Contributions
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Actor component (movement)
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Exposing physics and actor functionality to designers via script
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Networked high score
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Getters for animation bone transform/position
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