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Disarray - first person shooter

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In this project eeach member of the group was encouraged to work on something they found interesting and challenging, something you could show of in your portfolio. Because of this I chose to make the physics for this game from scratch.

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Contributions

  • Physics

  • Actor component (movement)

  • Exposing physics and actor functionality to designers via script

  • Networked high score

  • Getters for animation bone transform/position

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