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Disarray - first person shooter

In this project eeach member of the group was encouraged to work on something they found interesting and challenging, something you could show of in your portfolio. Because of this I chose to make the physics for this game from scratch.


  • Physics

  • Actor component (movement)

  • Exposing physics and actor functionality to designers via script

  • Networked high score

  • Getters for animation bone transform/position

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