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Shell Shock - Shoot em up

Our first project made in c++ using our schools in-house 2D engine. This was in crisis mode pretty much from half way through to the very end. We struggled a lot with this one but hade a great time doing so and in the end we managed to save the game from total disaster and even managing to make some aspects of it great. There was much to learn from Shell Shock and I think it laid the foundations for the next project, Filur, to become a great one.


  • Player movement and combat

  • Enemy movement and combat

  • Enemy formation / movement pattern, editor

  • Formation / movement pattern pipeline

  • Bubble particle emitters / ambient emitter

  • Collaborating on the bosses

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