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Spite: spell shock - ARPG
This project ran parallel with our scripting course which in combination with our level designers being tech savvy scripters, inspired us to make our engine 100% data driven. This was a massive undertaking, in many ways sacrificing the game itself in order to bring our engine to the next level.
Contributions
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Visual script implementation
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Visual script save / load
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Exposing collisions to script
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Ray cast + exposing to script
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Boss AI
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