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Spite: spell shock - ARPG

This project ran parallel with our scripting course which in combination with our level designers being tech savvy scripters, inspired us to make our engine 100% data driven. This was a massive undertaking, in many ways sacrificing the game itself in order to bring our engine to the next level.


  • Visual script implementation

  • Visual script copy paste

  • Visual script save / load

  • Exposing collisions to script

  • Ray cast + exposing to script

  • Boss AI

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